Extreme Programming and Goal Oriented User Interface Design in …
Short Description
6 Goal Oriented Extreme Programming. To solve the XP’s lack of usability point of view and to map a pragmatic. implementation phase to GUIDe, …
Website: www.pharazon.org | Filesize: 117kb
Content
Extreme Programming and Goal Oriented User
Interface Design in Practice
Antti J. H?inen
Espoo 1.11.2002
Research Seminar on Software Engineering
UNIVERSITY OF HELSINKI
Department of Computer Science
http://www.pharazon.org/publications/GO-XP.pdfi
Abstract
Extreme Programming and Goal Oriented User Interface Design in Practice
Antti J. H?inen
Research Seminar on Software Engineering
Department of Computer Science
University of Helsinki
1.11.2002, 18 pages
The fundamental question of software engineering (SWE) is how to provide
software that actually meets the end user needs. The economical problem is
there after how to produce the SW that meets the set quality level in
predefined time and budget. Interaction Design and Sari A. Laakso’s
GUIDe are visionary methodologies for user interface design where the
primary emphasis is focused on finding the user’s real goals and optimising
the design to meet these goals with minimum cognitive and physical effort.
Kent Beck’s Extreme Programming (XP) is first of the new wave of
lightweight SWE methodologies introducing a set of old, proven practices in
a new and balanced way. There exists a fundamental difference between
these two approaches; GUIDe emphasizes research and planning, while XP
adapts to changing customer requirements flexibly. The GUIDe states that
users can’t usually argument their true needs, thus there exists a chance to
extend XP further by introducing GUIDe to the planning level and keeping
the current practical SWE practices. Combining these two…
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