DirectX 3D
Short Description
1. Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna, ISBN 0672322358. 2. Managed DirectX 9 Graphics & Game Programming by Tom Miller, …
Website: www.uhv.edu | Filesize: 25kb
Content
Syllabus of ISC 4300 2006 Fall
Game Development with Microsoft DirectX 3D
Instructor: Dr. Delin Tan
Time : Tuesday 7:00 - 9:45pm
Office hours: : Tuesday 6:00- 7:00 pm
Web Site : http:// 66.136.5.100/tan
Email: tand@ uhv.edu
Reference books: (Not neccerry to purchace)
1. Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna, ISBN 0672322358
2. Managed DirectX 9 Graphics & Game Programming by Tom Miller, ISBN 0672325969
Object:
This course deals with the 3D Graph processing and Gaming with Microsoft DirectX 3D in C#
Topic covered:
?Installation DirectX 9c and DOT NET 2005, Device and Image presenting
?Vector & Matrix
?View point and projecttive window seting
?Triangle, Vertex buffer setting
?Ring, Diske, Cone, Sylinder, Cube rotation
?Index Buffer, Draw image from User memory
?Lights & Material, Fog
?Mesh & X file
?Mesh data managements,
?Animation of Mesh
?Shadow
?3D MAX model
?DirectX Sound
The topics will depend on time permits. So it could have more other topics.
Language:
The major language for this class is C#. DirectX 3D can be programmed by VC++ too. However, C#…
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Related Books:Related Searches: frank d luna, vector matrix, mesh data, cube rotation, 3d graph
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