Introduction to 3D Game Programming with DirectX 9.0c A Shader …
Short Description
Introduction to 3D Game Programming. with DirectX 9.0c: A Shader Approach. Part I Solutions. Note 1: Please email to frank@moon-labs.com if you find any …
Website: moon-labs.com | Filesize: 253kb
Content
Frank Luna Page 1 6/17/2006
Introduction to 3D Game Programming
with DirectX 9.0c: A Shader Approach
Part I Solutions
Note 1: Please email to frank@moon-labs.com if you find any errors.
Note 2: Use only after you have tried, and struggled with, the problems yourself.
Chapter 1 Vector Algebra
1. Let u.. =(1, 2, 0) and v.. =(3,.4, 0). Compute u.. +v.. , u.. .v.. , 2u.. +12v.. , and .2u..+v..
and draw the vectors relative to a coordinate system.
u.. +v.. =(1, 2, 0)+(3, .4, 0)= (1+3, 2+(.4), 0+0) = (4, .2, 0)
u.. .v.. =(1, 2, 0).(3, .4, 0)= (1.3, 2.(.4), 0.0) = (.2, 6,0)
2u..+1 2v..= 2(1, 2, 0)+1 2(3,.4, 0)=(2+3 2, 4+(.2), 0+0)=(7 2, 2,0)
.2u..+v.. = .2(1,2,0)+(3,.4,0)=(.2+3,.4+(.4),0+…
Get the file Download here
Related Books:Related Searches: vector algebra, game programming, directx 9, coordinate system, 2u
Comments
Leave a Reply