Introduction to 3D Game Programming with DirectX 9.0c A Shader …
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Introduction to 3D Game Programming. with DirectX 9.0c: A Shader Approach. Errata. Chapter 1. . In Exercise 6, we should also let …
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Introduction to 3D Game Programming
with DirectX 9.0c: A Shader Approach
Errata
Chapter 1
?In Exercise 6, we should also let ( , , ) x y z w.. = w w w .
?In Exercise 7, it should be b2 =v.. 2 , not b2 =v.. . Also, the law of cosines is:
c2=a2+b2.2abcos? .
Chapter 2
Chapter 3
?Page 44, the second line from the top of the page should be:
z’=rcos(?+?)=rcos?cos?.rsin?sin?=zcos?+ysin?.
?Page 56. The text reads, “Then, we compute the signed distance as before, that is,
( ) 0 . n…p.. =d ,” but it should be noted that it is only the signed distance if the
normal vector has been normalized; otherwise the distance will be scaled.
?Page 59, Exercise 4. It says T T 1
y y y y R R = R R = . The ‘1′ should be an I for
identity matrix; that is, it should be: T T
y y y y RR =RR =I.
Chapter 4
?Page 99 in the…
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