Basics of GPU-Based Programming
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Basics of GPU-Based Programming. 11. DirectX 9: Pixel Shader 2.0. . Pixel Shader 2.0 introduced in DirectX 9.0. - Syntax of Pixel Shader 3.0 is closely …
Website: www.vis.uni-stuttgart.de | Filesize: 698kb
Content
IEEE Visualization 2004 Tutorial:
Interactive Texture-Based Flow Visualization
Daniel Weiskopf
Institute of Visualization and Interactive Systems
University of Stuttgart
Basics of GPU-Based ProgrammingInteractive Texture-Based Flow Visualization: Daniel Weiskopf
Basics of GPU-Based Programming
2
Overview
?Rendering pipeline on current GPUs
?Low-level languages
?High-level shading languages
?Also see tutorial
?GPGPU: General-Purpose Computation on
Graphics Processors”…
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