DirectX Introduction
Short Description
This book introduces you to game programming using DirectX. …. This book is based on DirectX 9.0 so you will need the latest DirectX 9.0 SDK, …
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1 DirectX Introduction
Game programming and development can be quite a fulfilling and exciting
industry to be part of. It is fast-paced, challenging, and quite rewarding to
those who work hard and push the limits of what gamers do and do not expect.
Game development requires some of the best minds to work together to create
a single product. These individuals include software developers, writers, audio
engineers, mathematicians, physicists, artists, and a host of others, each having his
own responsibilities, challenges, and rewards. The game industry has grown quite
large since the early days, and it now can compete with big businesses such as the
movie, music, and TV industries. This multibillion-dollar-a-year industry is definitely
worth being part of, as it will only keep growing as time passes and technology
becomes more powerful and efficient. Video games have only been around for
a few decades and show no signs of slowing down. As more and more gamers get
older, the more money the game industry makes. The majority of individuals that
In This Chapter
Overview of This Book
Game Plan
DirectX Background
Setting Up a Window Manually
Demo Applicationsbuy games are adults, which is no surprise because not many children have a lot of
money to buy games and since all the old-school, original gamers are now adults.
Game development is not always all fun and games. Creating interactive software
is a tough and challenging business and should never be taken lightly. Making
games can be as much fun as playing them but it also requires a lot of work and
dedication. Many people, once they figure this out, get discouraged and give up on
game development. The hardest and most frustrating part about game development
is learning how to do it. Learn the basics, though, and you will have a great
foundation for enhancing your abilities and skills. As in any field, it takes years to
develop into a professional and it will only happen if you have patience, drive, and
determination.
This book introduces you to game programming using DirectX. In this chapter,
we look at DirectX and, more specifically, Direct3D graphics. As we progress, we’ll
learn about graphical techniques, input device detection and response, sound playback,
scene management, animation, and model/character loading and drawing.
OVERVIEW OF THIS BOOK
We will be building a…
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