CIS 665 GPU Programming and Architecture
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CIS 665: GPU Programming and Architecture. Gary Katz and Joseph Kider …. how to improve Ray Tracing on the GPU in a stream program, and compare your …
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CIS 665: GPU Programming and Architecture
Gary Katz and Joseph Kider
February 12, 2007
1 Project Guidlines
The idea of this project is to take on a more intricate problem involving computations on the GPU,
and demonstrate a plausible, efficient implementation of a particular problem.
The problem you select may be one of the choices listed in Section 3, or a problem of your own
choosing. It must involve a nontrivial GPU computation at its core, with routines that require
extensive use of shader programs. Students will work in groups of at most two (groups are strongly
encouraged).
For each of the problems you choose, we will review background reading, relevant papers, current
implementations etc. Contact us for more information. If you want to choose your own
project, talk to us early on and we can point you to the appropriate literature.
The final project is worth a large portion of your final grade in the course (40%).
Please allocate your time accordingly.
2 Project Requirments
1. Project choices must be made by Mar 13, 2007. At that time, you will submit a detailed
proposal specifying the deliverables: problems that will be solved with working code (an…
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