T-compound An Agent-Specific Design Pattern

T-compound An Agent-Specific Design PatternShort Description
design pattern, and finally the paper ends with our concluding words in Sect. 5. … agent-specific design pattern. 3 Agent, Overhearing, and T-compound …

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T-compound:
An Agent-Specific Design Pattern
Eric Platon1, Nicolas Sabouret2, and Shinichi Honiden1
1 National Institute of Informatics, 2-1-2 Hitotsubashi, Chiyoda, Tokyo 101-8430
2 Laboratoire d’Informatique de Paris 6, 8, Rue du Capitaine Scott, 75015 Paris
{platon, honiden}@nii.ac.jp, nicolas.sabouret@lip6.fr
Abstract. This paper introduces the T-compound, an agent interaction
pattern we propose as reusable architecture in the design of multi-agent
systems. We explain why this model and its underlying concept of overhearing
are relevant and specific to agents. Then, we describe two strategies
of implementation, together with their qualities and weaknesses. We
then identify the T-compound in various agent-based projects to confirm
its properties of reusability and composability that turn it into design
pattern. The paper ends with reports of other implementations that address
overhearing and related concepts.
1 Introduction
The evolution from object-based to agent-based programming requires significant
endeavours so that the software engineering community wishes to reuse
as much as possible the grounds acquired in the object world. Foundations
formed by object-oriented methodologies over the previous generations (procedural,
functional, etc.) reached high levels of maturity and these achievements
should be…

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