TurnToolBox for 3D Studio Max and Autodesk Viz Manual Version 3.0
Short Description
3DS Max, the exporter uses the Start. Time and the Length in the animation. section to determine the amount of. frames in the animation. The exporter …
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Copyright 2003 - TurnTool ApS - All Right Reserved
TurnToolBox for 3D Studio Max and Autodesk Viz
Manual
Version 3.0TurnTool Manual Page 1
Copyright 2003 - TurnTool ApS - All Rights Reserved
1. Bringing 3D to the Internet …………………………………………………………………….. 2
1.1. The TurnToolBox and the TurnTool Viewer……………………………………………. 2
1.2. Quality and Speed…………………………………………………………………………… 3
1.2.1. Easily Integrated ………………………………………………………………………. 3
1.2.2. Easy To Use …………………………………………………………………………….. 3
1.2.3. Flexible…………………………………………………………………………………… 3
1.2.4. Outstanding Quality …………………………………………………………………… 3
2. System Requirements ……………………………………………………………………………. 3
3. Installation …………………………………………………………………………………………. 4
4. Creating TurnTool Content ……………………………………………………………………… 6
4.1. Global Configuration………………………………………………………………………… 6
4.2. The Viewport…………………………………………………………………………………. 7
4.3. Meshes ………………………………………………………………………………………… 7
4.4. Light Sources…………………………………………………………………………………. 8
4.5. Cameras……………………………………………………………………………………….. 9
4.5.1. Understanding Camera Control …………………………………………………….. 9
4.6. Materials ………………………………………………………………………………………10
4.7. Texture Maps ………………………………………………………………………………..11
4.8. Animated Textures………………………………………………………………………….12
5. TurnTool Properties ………………………………………………………………………………13
5.1. Scene Export Panel …………………………………………………………………………13
5.2. HTML Panel …………………………………………………………………………………..15
5.3. Texture Panel ………………………………………………………………………………..16
5.4. Scene Display Panel ………………………………………………………………………..17
5.5. Miscellaneous Panel ………………………………………………………………………..17
5.6. Camera Panel ………………………………………………………………………………..19
5.7. Physics Panel…………………………………………………………………………………20
5.8. Controller Panel ……………………………………………………………………………..21
5.9. Events Panel………………………………………………………………………………….23
6. Getting Physical……………………………………………………………………………………24
6.1. The Physics Object………………………………………………………………………….24
6.2. Collision ……………………………………………………………………………………….25
7. Troubleshooting …………………………………………………………………………………..26…
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