The rule of three

The rule of threeShort Description
He works for Autodesk as a product specialist. www.autodesk.com … 3DS MAX. TUTORIALS |Three-point lighting. TDW83.t_threepoint 048. TDW83.t_threepoint 048 …

Website: mos.futurenet.com | Filesize: 2669kb

Content
ood lighting isn’t simply a matter of making sure
that every object in a scene is illuminated. The
last thing you want is for your renders to look
as fl at as the screen they are viewed on, so your
lighting set-up also needs to ensure that the three-dimensional
form of each object can be read clearly. This is where basic
three-point lighting, a system derived from traditional
cinematography, comes in.
Flat-looking output is most likely to occur when a single light
source is placed behind the camera: a situation analogous to a
photographer using nothing more than a camera-mounted fl ash.
In contrast, three-point lighting treats light more like a modelling
tool. The three light sources of which it consists - the key light, the
fi ll light and the back (or rim) light - all serve different purposes, yet
work together to emphasise shape and form.
Providing the main illumination in a scene, the key light is
the dominant source, casting the most obvious shadows. It can
represent a practical light in a night-time shot, sunlight for outdoor
work or sunlight entering through a window for daylit indoor shots.
The…

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