3DS MAX for Games
Short Description
Christian Bradley. (Lesson Plan). 3DS MAX for Games … with MAX, you might want to skip tutorial 1002. Don’t skip tutorials 1000A or 1001 as those have …
Website: www.gameinstitute.com | Filesize: 249kb
Content
Module
I By
Christian Bradley
(Lesson Plan)
3DS MAX for GamesLesson 1: Basic Interface and Modeling
Textbook: Chapters 11
12
13
14
15
16
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21
22
23.
(pgs. )
A quick overview of how the reading from the text and the course videos work together: The class is based loosely on
the content of the text, but not always in the same order. There are many subjects and concepts covered in the class
videos not covered in the text, so you will need to use both resources as you move through the class. The videos are the
main source of information for the course. The videos generally cover standalone skills that are meant to build upon
each other and over time, the videos will focus more on combining skills and processes rather than single modifiers or
processes. For the time being, the first few weeks will focus mainly on individual processes in MAX that, at times, may
feel disconnected from the main project, but will show up in later videos as necessary skills you’ll need to build larger
objects. Each lesson will list the videos to be viewed that week. Most videos are meant to be viewed first, and then
reviewed while the student uses the MAX software…
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