AUTODESK MAYA Workshop Lesson 2

AUTODESK MAYA Workshop Lesson 2Short Description
AUTODESK MAYA Workshop: Lesson 2. Keep continue from Lesson 1 … Some techniques for creating models:. *Use Booleans: Union, Difference, and Intersection …

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AUTODESK MAYA Workshop: Lesson 2
Keep continue from Lesson 1
1. Open your work
2. Select your object
3. Click RMB => Select Face Hold Shift, then select some faces
4. Go to Edit P. => Extrude Face
5. Click RMB => Select Vertex (Edge)
Some techniques for creating models:
*Use Booleans: Union, Difference, and Intersection
1. Go to Create => Polygon Primitives => Select Cube and Sphere
2. Select Cube, then hold shift and select Sphere
3. Go to Polygons => Booleans => Difference
*Use Revolve:
1. Go to side view
2. Go to Create => CV Curve Tool + Create shape => Enter
3. Go to Surfaces => Revolve
*Use Parent
1. Go to Create => Polygon Primitives => Select objects (Cube, Cylinder.)
2. Select Child => Shift + Parent => Press “P”
Textures:
1. Select Object => Space Bar => RMB => Hypershade/Render/Persp
2. Select Lambert => Select Color from color Chooser => Set a name for color
3. Select Object => RMB => Face
4. Select Face => RMB => Materials => Assign Existing Material => Select color
5. Find material images => Put it into your images…

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