Multicore and GPU Programming For Video Games Introduction to Multithreading

Multicore and GPU Programming For Video Games Introduction to MultithreadingShort Description
If another thread doesn’t pulse me within millisecondsTimeout, reacquire the lock and wake myself up. Return true if reactivated by monitor being pulsed.

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Content
…. Main thread checks flag variables set by the worker threads when they finish
. Useful if main thread can do some stuff (e.g., eye-candy animation in a turn-based strategy game) independently of the worker threads (e.g. AI), but needs worker threads to finish before continuing (e.g. making the computer’s move)

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