Surface Light Fields for 3D Photography

Surface Light Fields for 3D PhotographyShort Description
Because the datasets acquired by 3D photography techniques are … cations; a useful representation for the results of 3D photography …

Website: grail.cs.washington.edu | Filesize: 3717kb

Content
To appear in the SIGGRAPH 2000 conference proceedings
Surface Light Fields for 3D Photography
Daniel N. Wood1 Daniel I. Azuma1 Ken Aldinger1
Brian Curless1 Tom Duchamp1 David H. Salesin1,2 Werner Stuetzle1
1University of Washington 2Microsoft Research
Abstract
A surface light field is a function that assigns a color to each
ray originating on a surface. Surface light fields are well suited
to constructing virtual images of shiny objects under complex
lighting conditions. This paper presents a framework for construction,
compression, interactive rendering, and rudimentary editing
of surface light fields of real objects. Generalizations of vector
quantization and principal component analysis are used to construct
a compressed representation of an object’s surface light field from
photographs and range scans. A new rendering algorithm achieves
interactive rendering of images from the compressed representation,
incorporating view-dependent geometric level-of-detail control.
The surface light field representation can also be directly edited
to yield plausible surface light fields for small changes in surface
geometry and reflectance properties.
CR Categories: I.3.2. [Computer Graphics]: Picture/Image Generation-
Digitizing and scanning, Viewing algorithms
Keywords: surface light fields, 3D photography, lumigraph, light field,
function quantization, principal function analysis, view-dependent level-ofdetail,
image-based rendering,…

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