Introducing Universal Applications for iPhone OS
Short Description
Introduction
With the introduction of iPad, iPhone SDK 3.2 now supports development of three types of applications: iPhone apps, iPad apps and Universal apps.
• iPhone Applications. iPhone applications are optimized to run on iPhone and iPod touch. These applications run on iPad in their original resolution or can be optionally set to be pixel- doubled to accommodate for the larger display.
• iPad Applications. iPhone SDK 3.2 supports the development of iPad applications that are optimized to take advantage of iPad features, but run only on iPad.
• Universal Applications. iPhone SDK 3.2 supports the development of Universal applications. A Universal app is optimized to run on all iPhone OS devices—it’s essentially an iPhone app and an iPad app built as a single binary.
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The iPhone, iPod touch, and iPad Development Guide
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The iPhone, iPod touch, and iPad combine innovative new computing technologies with a completely new business model. Technologically, developing for the iPhone family is challenging but rewarding. The development environment is loosely based on the Mac, with some extensions and limitations, but the user environment is innovative and encourages creative and novel experiences.
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iPad Programming - A Quick-Start Guide for iPhone Developers (Extract)
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From iPhone to iPad
Before you write a line of code for your iPad app, you need to hold the device in your hands. You need to feel the device melt away as you become immersed in an app. The app you are using gets out of your way as you get involved in an activity it enables. That’s the kind of app we want you to write.
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iPhone Development Guide - Tools & Languages IDEs
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To develop iPhone applications, you use Xcode, Apple’s first-class integrated development environment (IDE). Xcode provides all the tools you need to design your application’s user interface and write the code that brings it to life. As you develop your application, you run it on your computer, an iPhone, or an iPod touch. This document describes the iPhone application development process. It also provides information about becoming a member of the iPhone Developer Program, which is required to run applications on devices for testing.
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OpenGL ES 2.0 on the iPhone 3G S
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On June 8th, 2009 at the Apple Worldwide Developer Conference (WWDC) the new iPhone
3G S was announced. Apple confirmed that this new generation of iPhone would support
OpenGL ES 2.0. Meanwhile, Apple made available to developers a seed version of the iPhone
SDK 3.0 that includes support for OpenGL ES 2.0. The new iPhone SDK allows developers to
write application for the iPhone 3G S that use OpenGL ES 2.0 for rendering 3D graphics.On June 8th, 2009 at the Apple Worldwide Developer Conference (WWDC) the new iPhone 3G S was announced. Apple confirmed that this new generation of iPhone would support OpenGL ES 2.0. Meanwhile, Apple made available to developers a seed version of the iPhone SDK 3.0 that includes support for OpenGL ES 2.0. The new iPhone SDK allows developers to write application for the iPhone 3G S that use OpenGL ES 2.0 for rendering 3D graphics.
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Write native iPhone applications using Eclipse CDT
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Learn how to use the Eclipse C Development Toolkit (CDT) to program native applications for the Apple iPhone, using open source tools to enable iPhone OS development on any Eclipse-supported platform.
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Debug iPhone Web applications with Eclipse
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Learn how to debug Asynchronous JavaScript + XML (Ajax) Web applications using Eclipse, Aptana’s iPhone Development plug-in, Aptana’s Firefox JavaScript debugger, and Firebug.
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