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- Introduction to 3D Game Programming with DirectX 9.0c A Shader ... Short Description Introduction to 3D Game Programming with. DirectX 9.0c: A Shader Approach. Introduction. Part I Mathematical Prerequisites. Chapter 1 Vector Algebra ... Website: moon-labs.com | Filesize: 131kb Content Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction Part I Mathematical Prerequisites Chapter 1 Vector Algebra 1.1 Vectors 1.1.1 Vectors and Coordinate Systems 1.1.2 Left-Handed Versus Right-Handed Coordinate Systems 1.1.3 Basic Vector Operations 1.2 Length and Unit Vectors 1.3 The Dot Product 1.4 The Cross Product 1.5 Change of Frame 1.5.1 Vectors 1.5.2 Points 1.6 Rays, Lines, and Segments 1.7 D3DX Vectors 1.8 Summary 1.9 Exercises Chapter 2 Matrix Algebra 2.1 Definition 2.2 Matrix Multiplication 2.2.1 Vector-Matrix Multiplication 2.2.2 Matrix-Matrix Multiplication and Associativity 2.3 The Transpose of a Matrix 2.4 The Identity Matrix 2.5 The
- Infrared Photography Experiment with Agfa ePhoto 1280 Camera Short Description This is simply a brief report, illustrated with a set of photographs, designed to demonstrate the capability (or lack thereof) of the Agfa ePhoto 1280 camera to record images in the near infrared. Website: ritdml.rit.edu | Filesize: 41kb No of Page(s): 3 Content ... About a year ago I acquired an Agfa 1280 camera and among the first things I decided to try was to find out if the camera had any residual infrared sensitivity by which images in the near infrared could be recorded. All indications at the time were that the camera was very well filtered to eliminate infrared from the CCD
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